Currently, Esports are worth globally around US$3.3 billion (around Sw. Frs. 2.7 billion) and are expected to double in value during the next three years.
With so much money at stake, the question naturally arises how best to settle Esports disputes.
In line with the current trend
Esports — short for “electronic sports” — refers to the organised, competitive playing of video games in which individuals or teams compete against each other under structured rules and formats. Competitions range from amateur online leagues to professional tournaments staged in arenas and streamed to
A Structured and State-Supervised Ecosystem
The esports and gaming sector in Türkiye is a multi-million US dollar industry, with total gaming revenues exceeding US$1 billion (around Sw. Frs. 775 million) in 2025.
Driven by almost 50 million active players and a young, digitally-savvy population, this sector thrives on